F1 returns to the flight room view, F2 gives an external view of the ship the is currently on and F3 provides an external view of high attention targets. The LMB can be used to select targets in space and interact with menus with the RMB firing the currently selected weapon system. Rotation can either be done by the mouse when in aiming + steering mode or by using the keyboard directional arrows. Backspace can be used to instantly set the throttle to 0 and force the Albion Skunk out of trade lanes. QE keys can be used to alter roll, a feature which requires turning off automatic roll correction to really take advantage of and often is best left to experts due to its tendency to result in disorientation. ZX keys control the throttle. WASD keys can be used to control strafe direction. More advanced input methods such as joysticks can allow the player to both steer and aim separately at the same time which can potentially improve their ability to hit targets during dogfights however this likely requires considerable experience to take advantage of effectively and certainly is not required to play the game well. The spacebar is used to toggle between cursor aiming and cursor aiming + steering. In this configuration the mouse is used to aim, steer, select targets, press buttons and fire the Albion Skunk weapon systems while the keyboard is used for all other flight input. Although ultimately which is used is up to user preference, the one used to make the guide was keyboard + mouse. There are various methods to pilot the Albion Skunk including keyboard only, keyboard + mouse, gamepad and even joystick. Once in the flight room the Albion Skunk can finally be controlled and it is time to learn the basics of flying. Every time the flight room is entered or exited the player is presented an immersive but unable to be skipped sequence. This can either be done from one of the options in the HUD (Enter ?) or by manually pressing the door controls found to the left of the flight room door which is located next to the door to the living area. Once done looking around it is time to return to the flight room. The walls are covered with a couple of Easter egg posters such as X3: Albion Prelude images and adverts for older Egosoft products. After a number of forced choices and dialogue, user control is regained in the crew quarters. The controls are typical first person with WASD keys for movement, mouse for looking around and LMB to interact with object. Later this area will be used to transport and hold hired crew when aboard the Albion Skunk. The game starts with the, Rene Otanni, being introduced to the basics of flying the Albion Skunk. It opens "on rails" with a distress signal from your future co-pilot, Yisha Terran, in a pod after her small craft was attacked and destroyed inside a trade lane. Find: Engine Components Talk to: Hanson Derby.For detailed statistics or strategies for certain areas of the game it is recommended to look at the appropriate wiki article. As such it describes both basic aspects of the game as well as more advanced strategies. This walkthrough is intended to be a complete walkthrough of a Hard mode campaign play targeting someone reasonably new to the game. There is also a nominal reduction in mission reward credits however missions still give more than enough to be worth doing as a source of income. The 's other ships are not affected by this penalty, meaning that they have more value in combat relative to the Albion Skunk. Overall more ships being destroyed means more loot so getting good weapon mods and rare drops is easier than at lower difficulties. Combined with larger pirate wing size and possibly more pirate raids this makes the combat part considerably tougher for the player. In hard mode the 's Albion Skunk takes 50% more damage and deals 25% less damage. New players should not be put off by the "Hard" difficulty, since ultimately it has very little impact on gameplay and can even be viewed as an improving feature when looking for combat. Very Hard is only needed for a pilot bail achievement which can be attempted with any start. Hard mode has been chosen because it is the highest difficulty needed to complete the campaign and get access to most achievements.
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